Clockwork is the story of Atto, a lonely mechanical boy in a great mechanical city. Atto lives amongst the factories that run day and night, fixing the machines and people that constantly break down. But then the trust pocketwatch he has owned for four hundred years suddenly wakes up, introduces itself as Milli, and gives him a quest. Milli says she can fix the city once and for all.
The city of Watchtower has stood for more than four hundred years, the last sign of civilization in a world destroyed by a deadly plague. When the disease came and plants and animals began to die, people retreated behind their high metal walls to wait. When they could not find a cure, and the water began to dry up, people built themselves metal bodies that would never grow sick and die. When the world was dead and poisoned and some realized that even a cure would not save them, the clanking, grinding mechanisms of Watchtower were all they had left.
- Platform navigation, switch, gate and object puzzles
- Time-manipulation puzzles, both simple and complex
- Beautifully detailed characters in a uniquely styled city
- Strong narrative elements and episodic storytelling
Atto was only eight years old when he was encased in a mechanical body to wait out the spread of the great plague. He has no memories of his parents and the time before, but he does have an uncanny knack for fixing things and his beautiful pocketwatch, which has kept perfect time through the centuries.
Milli is a mechanical masterpiece and as much a mystery to Atto as herself, She has no idea who made her, where she got her amazing powers of time-manipulation, and why she has waited till now to wake up. She only knows that she has a greater purpose that she needs Atto to help her fulfil.
The Hour is a lumbering mechanical monster, a twisted creature from the poisoned depths of Watchtower. Exactly what it wants with Atto, or Milli, is unclear.
Official Release TrailerVideo View
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Meet the Talents
Meet the Team
Adam PintoProgrammer & Lead Designer;
Arianne ElliottArt Director
Boramy UnnArtist, Designer
Tavish CotterCharacter Animator
Joel Van De VorstenboschGame Programmer
Andrew MatthewsGame Programmer
Daniel McMohanStory & Dialogue
James FloodMusic & SFX Director
Lionel HobdenMusic & FX
Pritika SachdevMarketing & Public Relations
Hi Everyone! To celebrate the launch of our Steam Store Page, we’ve released a new gameplay video to demonstrate the time warp mechanic in our puzzle-platformer – ‘Clockwork’. This is just the beginning and you can expect a lot more depth in the 60+ levels that will challenge your skills around time-distortion, time-disruption and…
Our CEO, Vishal Gumber, recently had a chat with the lovely people over at ‘Do You Even Game Bro’. He answered questions about Clockwork’s inspirations, aesthetic and development process. And, he even shed some light on the question we’ve all wanted answered; just how much oil does Atto consume? You can read the entire interview right…
Hi Everyone! We made it! Clockwork is officially greenlit! Thank you so much to everyone who voted, commented and shared the game. Your positivity and support has been overwhelming. <3 We’ve definitely taken your feedback on board and right now we’re working on a polished build of the game for release. We hope to release…
It’s been one week since we launched our Greenlight campaign and the support just continues to flow in. A huge thanks to everyone who has taken time to comment, vote and wished us well – we really appreciate it. With your help, we’re now at #13 out of 2000+ titles on Greenlight! <3 So, how…
We are excited to announce that ClockWork is heading to Steam Greenlight in anticipation of a full release. Fans are encouraged to get behind ClockWork and support the pre-release campaign with up-votes before ClockWork is approved and launches on PC and Mac in Q3 2016.
Hi Everyone, Please join us to welcome Erin to the Clockwork Team. Here’s what she has to say: What is your role? I partake in the dressing and lighting of levels, as well as the creation of more assets. So essentially, I take the basic level layout and turn it into a part of the game…
Hey everyone, Meet one of our animators and some fun facts about him! What is your role? My role is an animator, my job is about breathing life into the characters inhabiting the world of clockwork and bug testing them in engine. It’s all about making them feel like they belong in their own skin.…
Hello, there folks! It’s been awhile since we last posted anything, we’ve been busy here on the team. We thought it’d be a good time to talk about the enemies in the game. It’s something we’ve been keeping on the down low until we were sure how they’d behave and be a part of the…
Hi everyone! My name is Nichelle Nolan and I’m part of the game dev crew on Clockwork. What is your role? My role is as an artist and I spend most of my day in the office dressing up levels to make them aesthetically pleasing, painting modular assets and solving all the lovely issues the version control throws…