Coming 2016 : Xbox One | PS4 | PC | Apple | Android

GAME

Story

Clockwork is the story of Atto, a lonely mechanical boy in a great mechanical city. Atto lives amongst the factories that run day and night, fixing the machines and people that constantly break down. But then the trust pocketwatch he has owned for four hundred years suddenly wakes up, introduces itself as Milli, and gives him a quest. Milli says she can fix the city once and for all.

World

The city of Watchtower has stood for more than four hundred years, the last sign of civilization in a world destroyed by a deadly plague. When the disease came and plants and animals began to die, people retreated behind their high metal walls to wait. When they could not find a cure, and the water began to dry up, people built themselves metal bodies that would never grow sick and die. When the world was dead and poisoned and some realized that even a cure would not save them, the clanking, grinding mechanisms of Watchtower were all they had left.

Features

  • Platform navigation, switch, gate and object puzzles
  • Time-manipulation puzzles, both simple and complex
  • Beautifully detailed characters in a uniquely styled city
  • Strong narrative elements and episodic storytelling

Characters

atto

Atto

Atto was only eight years old when he was encased in a mechanical body to wait out the spread of the great plague. He has no memories of his parents and the time before, but he does have an uncanny knack for fixing things and his beautiful pocketwatch, which has kept perfect time through the centuries.

mili

Mili

Milli is a mechanical masterpiece and as much a mystery to Atto as herself, She has no idea who made her, where she got her amazing powers of time-manipulation, and why she has waited till now to wake up. She only knows that she has a greater purpose that she needs Atto to help her fulfil.

hour

The Hour

The Hour is a lumbering mechanical monster, a twisted creature from the poisoned depths of Watchtower. Exactly what it wants with Atto, or Milli, is unclear.

Clockwork Game Trailer

Clockwork Game Trailer

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Screenshot 8

Screenshot 8

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Screenshot 7

Screenshot 7

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Screenshot 6

Screenshot 6

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Screenshot 5

Screenshot 5

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Screenshot 4

Screenshot 4

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Screenshot 3

Screenshot 3

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Screenshot 2

Screenshot 2

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Screenshot 1

Screenshot 1

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Meet the Talents

Meet the Team

Vishal Gumber

Vishal Gumber

CEO

Tima Anoshechkin

Tima Anoshechkin

Producer

Adam Pinto

Adam Pinto

Lead Designer & Programmer

Arianne Elliott

Arianne Elliott

Art Director

Boramy Unn

Boramy Unn

Artist, Designer

Princy Suarez

Princy Suarez

Artist,Designer

Tavish Cotter

Tavish Cotter

Character Animator

Nichelle Nolan

Nichelle Nolan

Artist

Agaki Bautista

Agaki Bautista

Animator

Jonathon Iskov

Jonathon Iskov

CEO of Animation

James Flood

James Flood

Music & SFX Director

Keen Foong

Keen Foong

Animator & Programmer

Anitta Smith

Anitta Smith

Artist

Erin Hall

Erin Hall

Game Artist

Latest News

News

Meet Erin Hall – Artist

Meet Erin Hall – Artist

Hi Everyone, Please join us to welcome Erin to the Clockwork Team. Here’s what she has to say: What is your role? I partake in the dressing and lighting of levels, as well as the creation of more assets. So essentially, I take the basic level layout and turn it into a part of the game…

Meet Tavish Cotter! Animator!

Meet Tavish Cotter! Animator!

Hey everyone, Meet one of our animators and some fun facts about him! What is your role? My role is an animator, my job is about breathing life into the characters inhabiting the world of clockwork and bug testing them in engine. It’s all about making them feel like they belong in their own skin.…

Quick Look: Enemies in Clockwork

Quick Look: Enemies in Clockwork

Hello, there folks! It’s been awhile since we last posted anything, we’ve been busy here on the team. We thought it’d be a good time to talk about the enemies in the game. It’s something we’ve been keeping on the down low until we were sure how they’d behave and be a part of the…

Meet Nichelle Nolan, Artist.

Meet Nichelle Nolan, Artist.

Hi everyone! My name is Nichelle Nolan and I’m part of the game dev crew on Clockwork. What is your role? My role is as an artist and I spend most of my day in the office dressing up levels to make them aesthetically pleasing, painting modular assets and solving all the lovely issues the version control throws…

Story Building: A look into the themes of Clockwork

Story Building: A look into the themes of Clockwork

Hi again! Just a quick update on what we’re up to! We are currently working on NPC implementation, and developing the story elements of the game. So I thought we’d quickly talk about what kind of story Clockwork has! Themes are an important part of any story, and Clockwork’s are no exception. The dysfunct world…

World Building +

World Building +

Hello! I’d like to talk about World building again. Yeah, I know. Sorry if you’re not interested in all that. But we’re also showing off some cool concept art whilst we do this! A large part of our responsibilities as a small team is to flesh out this world, and how we’re going to tell…

E3 Hype: How did we feel about E3?

E3 Hype: How did we feel about E3?

Hey guys, it’s us again. This time even less professional than usual. Lately, we’ve been reviewing all the amazing stuff we saw at E3, and have been thinking about what’s got us excited. Let us know too what you guys really enjoyed too. We posted this right after E3, but with Australian internet there’s no…

A look into World-Building.

A look into World-Building.

Hello, folks.  Today, we’re taking a step into world building and how the world of Clockwork came to being. From the creative minds at Gamesoft to the vibrant development of this fictional city. We’ve mentioned in the past that it came from a few of our team members here, but never delved into it with…

Clockwork Progress Update: A word from the team.

Clockwork Progress Update: A word from the team.

“What is currently happening with Clockwork?” Howdy. I’m running out of ways to introduce these articles. But fret not, for today we will actually talk about the game a bit more. We’re not quite ready to announce anything major yet, but we’re well on our way there. We’re not ready to start showing screenshots of…

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