So, how does Clockwork’s time travel work?
Time travel in Clockwork has always been the most confusing part of the game. Alike any other time travel theories, convolution and confusion are prominent parts of the theory that unfolds.
Forget what you’ve learned from Back to the Future and Donny Darko, what I’m about to describe is an absolutely valid idea without any kind of issues whatsoever.
The time theory in Clockwork is known as the “Bilinear Time Travel Theory.”
I tried using the grandpa scenario to explain it, but it doesn’t quite work so instead ponder this.
You want ice cream.
You’re in your car following an ice cream truck. The ice cream truck will only stop if two people want ice cream.
But since there’s only you, you buy ice cream from the truck whilst on the move.
Yourevert back in time.
The new you can see the old you chasing after the ice cream truck. You decide that current you also wants ice cream, and also chase after it.
Since the ice cream truck driver sees two people that want ice cream, he decides to stop.
Because he didn’t stop in the previous timeline, that timeline breaks.
Due to you never receiving ice cream, the second timeline where you chased the truck a second time never happened and your consciousness reverts back to seemingly the first timeline.
Only, the truck has stopped when you reverted back.
This is because your return to the first version of you is considered an event.
And that event could have only happened if the truck stopped.
And all of this is in a linear timeline, with inexistent tangents that merge into what you are currently experiencing.
Hence, the Bilinear time theory, because whilst it looks like two timelines it’s actually just one.
I hope that this has made sense to all of you, you can read the extended article after I receive my Nobel Prize on the matter.
Bottom line: I want ice cream. Lemon Sorbet, thanks.