Meet Nichelle Nolan, Artist.

Meet Nichelle Nolan, Artist.

Hi everyone! My name is Nichelle Nolan and I’m part of the game dev crew on Clockwork.


What is your role?

My role is as an artist and I spend most of my day in the office dressing up levels to make them aesthetically pleasing, painting modular assets and solving all the lovely issues the version control throws our way.

How long have you been doing art?

I have been drawing for as long as I could hold a pencil. I just love challenging myself and expressing myself through art so it’s something I’ve been doing every day without fail for as long as I can remember.

How did you get into games?

Well I used to work as a graphic designer and illustrator but always had a huge love for playing games and the amazing art that is involved. When I decided that I no longer wanted to do graphic design I made the decision to go and get a Bachelor Degree in Game Development and that’s something that made it possible to now be here working on Clockwork!

What or who are your inspirations?

In an artistic sense, I have been so inspired by Nei Ruffino, Boris Vallejo and M C Escher. In a game dev sense, my biggest inspirations would probably have to be my fantastic lecturers at college who taught me most of the game dev things I know… if you’re reading this, you know who you are.

What’s your favourite game?

Well the one that made me want to get into games is Prince of Persia: Warrior Within so it’s up there…. But I also really love the FEAR games… pretty much most creepy games in general even though I can be a huge chicken when playing them.

If you weren’t making games, where else would you be right now?

I’d probably be a linguist. I very nearly decided to study linguistics instead of games but luckily for me, the stars aligned just in time to make games happen and I couldn’t be happier about it!

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