Story Building: A look into the themes of Clockwork

Story Building: A look into the themes of Clockwork

Hi again!

Just a quick update on what we’re up to!

clocktower_face-story

We are currently working on NPC implementation, and developing the story elements of the game. So I thought we’d quickly talk about what kind of story Clockwork has!

Themes are an important part of any story, and Clockwork’s are no exception. The dysfunct world and propagating lack of humanity is a key theme amongst time as well as the growth of Atto in this world.

When looking at a dystopian universe, it’s easy to classify it as a fictitious setting built for the future. We realized when analyzing the era of the past where Clockwork is based from that a semblance of this theme was present in our history.

Looking at the older days, when inequality was abundant, and the divergence between the rich and the poor was growing. We realize little has changed.

Atto is a child set in that world, and so we come to think of what would a child do. What would a child want to do?

He is very much influenced by those around him, as that is where he receives his image of the world. And so he slowly begins to fade into the roles of the society around him, performing the routines but as a child he still holds a flicker of imagination. He isn’t broken.

And from his new companion Milli, he finds a way to engage in this part of him and grow.

This sense of progress and inner discoveries is part of Clockwork’s story, one of many glowing lights of a disjointed world. And on this journey, we’ll venture into the past of the characters we meet, and find life where we thought none existed.

It’s a great hurdle we’re trying to step over with the story, delivering this world we’ve so carefully laid out is arduous work. But there’s a story to be told in Clockwork.

 

Let us know if you’re curious about any other themes in Clockwork! We’re always happy to talk!

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